Grandiose battles of up to 32, soldiers on the battlefield. Infinite variations of battles on randomly generated maps. Download Links :. Link MegaUp. Crack if needed put the crack into the game folder. Reaper-Games Home. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.
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Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. Except for the random map, the types of games that can be played in either multiplayer or single-player modes are mutually exclusive.
A single player can play campaigns and single missions, but these are not available in multiplayer. In multiplayer, you can play historical battles -- single battle scenarios based on real events -- but there are no campaigns or single missions.
Happily, however, the random game generator is available in both modes. Microsoft's Age of Empires series might be regarded as the benchmark for this type of game, since it's the most successful, so here's a list not meant to be comprehensive of some ways Cossacks differs from AoE , both for good and bad:.
Ways that Cossacks falls a bit short of the standard: - Players used to AoE will be disappointed at the lack of information about what the cursor is hovering over when moving it around the main map.
The resources especially give no clue as to what they are, either when clicked or hovered. We can surmise that we'll get wood from the clump of trees over there, but where do we get stone?
Ah, must be that pattern of rocks strewn around that field. Yes, those holes in the ground support the mines, but which are iron and which are coal? You don't really know until you've built a mine or two. Gold can be spotted fairly easily. There are little gold nuggets visible. Some things must be learned by trial and error. The peasants don't "build and work," they build and stand there. Although there is a button for highlighting all idle peasants, there is no toggle for moving from one to the next.
This seems an unnecessarily harsh cultural judgment in a computer game. If this is done for the sake of some obscure hyper-authenticity, then there are other details that should have been addressed or were missed.
It looks like you must wipe out every last resource and unit of the enemy -- not too much fun when half the time invested in the game is mopping up. Ways that Cossacks surpasses the standard: - Peasants, buildings and artillery can be captured.
Buildings can be captured and either used or destroyed. Destruction of buildings doesn't happen instantly. Once you press the Delete button, the building catches fire and then slowly burns away its hit points, adding -- for those destruction fans out there -- atmosphere as your forces cut a swath through a nation.
However, this also gives the original owner time to restore the building if he or she manages to recapture it. The owner can apply peasant power to rebuild a building.
Create an officer and a drummer in your barracks and group your infantry into formations, then control them by clicking the officer, who serves as the conduit for all movement orders for the soldiers who are part of that formation. This introduces realistic period maneuvering that resembles true formation tactics and drill. There are only three formations, however -- rank, column and square columns not for fast marching, but as an attack formation.
The fine points of drill are not left to the player "Wheel left! Inexplicably, formations can be made using groups of certain numbers that seem to have no discernible pattern or relevance -- 15, 36, 96, Formations can only be made in the designated denominations. So for instance, if you have 14 Janissaries, you can't form them up until you make one more. If you have between 17 and 35 of them, you'll be able to make one formation of 15 and the others will go unorganized.
The leftovers can be thought of as replacements, perhaps. Hint: work these odd units into the formation after it has taken losses by moving them close to it, disbanding the formation and then re-forming it. The concept of supply is introduced though not that of supply lines in that you must have iron and coal representing the manufacturing of shot and powder stockpiled in order for muskets and cannon to shoot.
If your stock of these materials is exhausted, your forces may become helpless in the face of the enemy. Your diplomatic center can provide bought-and-paid-for units that will work for you as long as your gold supply holds out. Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. Cossacks: Back to War screenshots:. Size: If you come across it, the password is: online-fix. Case File 2: The S.
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