Transformers game reviews




















At least you won't have to put up with issues like this for very long. Each of the game's campaigns is only a few hours in length, putting the game's total length right around five to six hours.

If you're really looking to extend out the experience, there are a bunch of side missions in each game area most of which are just simple, slightly dull "kill a bunch of this enemy type" missions , some unlockable content to mess with, including film clips and photo sets, and some unlockable skins for the Transformers that give them their original, G1 skins from the cartoon.

Granted, you'll have to go do all the silly side missions to unlock a lot of those skins, and those just aren't fun enough to justify the effort. You get gigantic blasters, but you almost never have to use them. That's pretty dumb. There are some notable differences among the various console versions of Transformers.

The Xbox version has the usual smattering of achievements, many of which can be easily earned just playing through both campaigns, though several of the remaining ones require you to do all the various side missions. In terms of control, the , PS2, and PS3 versions are basically identical, though the PS3 version lets you use the Sixaxis tilt controls to steer Decepticons that can fly, like Megatron and Blackout. The Wii version obviously has its own array of motion controls, though unlike some other, recent movie-licensed titles, they aren't completely half-baked.

Yes, you swipe the Wii Remote or the Nunchuk to attack, but these controls actually feel responsive enough that you don't feel like you're constantly struggling to hit something.

The one downside is camera control, which is mapped to the remote. It's not unmanageable, but the camera will often move up or down too far if you just happen to hold the remote at a slight angle. In terms of graphics, the and PS3 versions are both entirely comparable to each other, though the PS3 version is a bit lacking in the lighting department, looking overly dark in spots.

The Wii version retains the basic look of the other versions, though it's obviously scaled down to fit with the system's hardware. The Transformers still look nicely detailed in the Wii version, but the environments have been scaled back significantly. The frame rate also tends to dip more often on the Wii version, but not to an unplayable degree. The PS2 version looks even a bit more scaled back than the Wii one does, though its frame rate also seems a tad more consistent.

Transformers: The Game ultimately delivers a passable, though also entirely unremarkable tie-in to the upcoming film. The one thing it nails is the size and feel of these gigantic robots, and their ability to cause massive destruction, but that one feature isn't enough to carry the entire game, especially with the burden of the periodic glitches, camera problems, and overly simplistic combat to carry as well. If all you want is to see some nice-looking robots beat each other and the world silly, then throwing down a rental fee on this game isn't a bad way to go.

But regardless of your affinity for the film, the franchise at large, or giant robots in general, Transformers: The Game doesn't have enough going for it to make it worth a purchase.

Traveller's Tales is developing a Transformers game based on the upcoming movie. Upvote 3 Leave Blank. The Good Highly detailed Transformer models Environments break apart and blow up real good Solid voice acting The Bad Robot-on-robot combat becomes repetitive and dull after a short while Camera causes more problems than it fixes Both campaigns combined still make for a short game Side missions aren't worth doing.

It had better visuals, cooler incentives for moving between robot and vehicular forms, and boasted some of the best boss battles that year. But Activision's iteration doesn't live up to that standard. Its lack of depth and poor mission design ensures that.

Granted, the game isn't too awful -- as it does offer some entertaining diversions here and there and the Decepticon missions are actually fun , but given what was promised and what was ultimately delivered, I thought it'd be made of sterner stuff. Was this article informative? YES NO. In This Article. Roll out! Release Date. What did you think? More Reviews by Jeremy Dunham. Presented by truth. Top 10 Anime of IGN Logo Recommends. Policy Jared Moore The Last of Us Matt Purslow Scream Ending Explained 14h ago - The Ghostface killer is back.

Pokemon Blue Matt Kim God of War Michael Thompson Portal 2 IGN Staff 1. From initial boot, the game is already hit and miss, as the introductory cut-scene is horribly compressed, rendering what might have been an atmospheric cinematic less so. From there, players choose either Autobot or Decepticon loyalty and begin their quest to retrieve the "AllSpark.

Yes, you'll have totally different missions depending on which ragtag bunch of Cybertronians you side with, but both sides offer similar mission-based chapters wrapped in an open-world area. You can explore the regions -- be it desert, city, suburban, or the like -- all you want, but ultimately there's just one mission to take part in for actual story progression.

Other than that, feel free to transform and roll out as you see fit, collecting up to energon cubes per area, per player. The claim that Transformers is truly an "open world" is a bit misleading though, as it's more of a mission-based game within specific "arenas.

As far as the actual missions go, they're pretty straightforward, and can get repetitive fairly quickly. On the Autobot side, it's all about driving to a waypoint, and bustin' some deceptichops. While the game focuses primarily on the movie's key characters, you'll also come across some rather generic looking drones to fight, though nearly all of the combat focuses on melee attacks horizontal waggle with either nunchuk or Wii-mote rather than using the badass weaponry on A and B buttons.

At any time in a fight, enemies can put up energy shields that stop you from shooting, hitting, or even throwing items at them. Plus, how the hell does an energy shield negate a thrown city bus? We call cheese on that. During the Decepticon campaign you'll see a bit more diversity, as you can blast the hell out of anything in sight something you're penalized for in the Autobot mode and use firepower to dish out damage on buildings, human vehicles, and Autobots alike.

In addition, the Decepticon transformations make for far more diversity, as you'll blast through the skies with Starscream, hit the streets with Barricade, fly chopper-style with Blackout, or tunnel with Scorponok.

The Decepticon army also makes use of mini-cons originally found in the 80s cartoons as well to spice up the combat, so you'll use Blackout in chopper mode, and then dispatch mini-con Scorponok when the mission dictates. It's still pretty basic on the Decepticon side, but at least there's more diversity in the vehicular forms even if boss battles are handled with little else than energy shields and waggle.

And while Tranformers is one of the better looking Wii games thus far, making use of p and display along with some solid bloom lighting, smoke and fire effects, and open-world environments with decent draw distances, it's the design that doesn't translate quite as well onto Wii.



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