Parallel computing architecture a hardware/ software approach




















Page 5. Shared Memory Multiprocessors Page 6. Snoop-Based Multiprocessor Design Page 7. Scalable Multiprocessors Page 8. Directory-Based Cache Coherence Page 9. Page Interconnection Network Design Latency Tolerance Future Directions Page A. Page References Page Index You can publish your own PDF file online for free in a few minutes! So, after fetching a VLIW instruction, its operations are decoded. Then the operations are dispatched to the functional units in which they are executed in parallel.

Vector processors are co-processor to general-purpose microprocessor. Vector processors are generally register-register or memory-memory. A vector instruction is fetched and decoded and then a certain operation is performed for each element of the operand vectors, whereas in a normal processor a vector operation needs a loop structure in the code. To make it more efficient, vector processors chain several vector operations together, i.

Caches are important element of high-performance microprocessors. After every 18 months, speed of microprocessors become twice, but DRAM chips for main memory cannot compete with this speed.

So, caches are introduced to bridge the speed gap between the processor and memory. A cache is a fast and small SRAM memory. Many more caches are applied in modern processors like Translation Look-aside Buffers TLBs caches, instruction and data caches, etc.

As same cache entry can have multiple main memory blocks mapped to it, the processor must be able to determine whether a data block in the cache is the data block that is actually needed. This identification is done by storing a tag together with a cache block. A fully associative mapping allows for placing a cache block anywhere in the cache.

By using some replacement policy, the cache determines a cache entry in which it stores a cache block. Fully associative caches have flexible mapping, which minimizes the number of cache-entry conflicts.

Since a fully associative implementation is expensive, these are never used large scale. A set-associative mapping is a combination of a direct mapping and a fully associative mapping. In this case, the cache entries are subdivided into cache sets. As in direct mapping, there is a fixed mapping of memory blocks to a set in the cache. But inside a cache set, a memory block is mapped in a fully associative manner.

Other than mapping mechanism, caches also need a range of strategies that specify what should happen in the case of certain events. In case of set- associative caches, the cache must determine which cache block is to be replaced by a new block entering the cache. Each bus is made up of a number of signal, control, and power lines. Local buses are the buses implemented on the printed-circuit boards.

A backplane bus is a printed circuit on which many connectors are used to plug in functional boards. Switched networks give dynamic interconnections among the inputs and outputs. Small or medium size systems mostly use crossbar networks. Multistage networks can be expanded to the larger systems, if the increased latency problem can be solved. Both crossbar switch and multiport memory organization is a single-stage network. Though a single stage network is cheaper to build, but multiple passes may be needed to establish certain connections.

A multistage network has more than one stage of switch boxes. These networks should be able to connect any input to any output. Multistage networks or multistage interconnection networks are a class of high-speed computer networks which is mainly composed of processing elements on one end of the network and memory elements on the other end, connected by switching elements.

These networks are applied to build larger multiprocessor systems. This includes Omega Network, Butterfly Network and many more. Multicomputers are distributed memory MIMD architectures. Multicomputers are message-passing machines which apply packet switching method to exchange data. Here, each processor has a private memory, but no global address space as a processor can access only its own local memory. So, communication is not transparent: here programmers have to explicitly put communication primitives in their code.

Having no globally accessible memory is a drawback of multicomputers. In these schemes, the application programmer assumes a big shared memory which is globally addressable.

If required, the memory references made by applications are translated into the message-passing paradigm. VSM is a hardware implementation. So, the operating system thinks it is running on a machine with a shared memory. Here, the unit of sharing is Operating System memory pages.

If a processor addresses a particular memory location, the MMU determines whether the memory page associated with the memory access is in the local memory or not.

If the page is not in the memory, in a normal computer system it is swapped in from the disk by the Operating System. But, in SVM, the Operating System fetches the page from the remote node which owns that particular page. While selecting a processor technology, a multicomputer designer chooses low-cost medium grain processors as building blocks. Majority of parallel computers are built with standard off-the-shelf microprocessors. Distributed memory was chosen for multi-computers rather than using shared memory, which would limit the scalability.

Each processor has its own local memory unit. For interconnection scheme, multicomputers have message passing, point-to-point direct networks rather than address switching networks. The next generation computers evolved from medium to fine grain multicomputers using a globally shared virtual memory. Second generation multi-computers are still in use at present. But using better processor like i, i, etc. Third generation computers are the next generation computers where VLSI implemented nodes will be used.

Previously, homogeneous nodes were used to make hypercube multicomputers, as all the functions were given to the host. Thus to solve large-scale problems efficiently or with high throughput, these computers could not be used. The Intel Paragon System was designed to overcome this difficulty. It turned the multicomputer into an application server with multiuser access in a network environment. Message passing mechanisms in a multicomputer network needs special hardware and software support.

In this section, we will discuss some schemes. In multicomputer with store and forward routing scheme, packets are the smallest unit of information transmission. In wormhole—routed networks, packets are further divided into flits.

Packet length is determined by the routing scheme and network implementation, whereas the flit length is affected by the network size.

In Store and forward routing , packets are the basic unit of information transmission. In this case, each node uses a packet buffer. A packet is transmitted from a source node to a destination node through a sequence of intermediate nodes. Latency is directly proportional to the distance between the source and the destination. In wormhole routing , the transmission from the source node to the destination node is done through a sequence of routers. All the flits of the same packet are transmitted in an inseparable sequence in a pipelined fashion.

In this case, only the header flit knows where the packet is going. A virtual channel is a logical link between two nodes. It is formed by flit buffer in source node and receiver node, and a physical channel between them. When a physical channel is allocated for a pair, one source buffer is paired with one receiver buffer to form a virtual channel.

When all the channels are occupied by messages and none of the channel in the cycle is freed, a deadlock situation will occur. To avoid this a deadlock avoidance scheme has to be followed. In this chapter, we will discuss the cache coherence protocols to cope with the multicache inconsistency problems.

In a multiprocessor system, data inconsistency may occur among adjacent levels or within the same level of the memory hierarchy. For example, the cache and the main memory may have inconsistent copies of the same object.

As multiple processors operate in parallel, and independently multiple caches may possess different copies of the same memory block, this creates cache coherence problem.

Cache coherence schemes help to avoid this problem by maintaining a uniform state for each cached block of data. Let X be an element of shared data which has been referenced by two processors, P1 and P2. In the beginning, three copies of X are consistent.

If the processor P1 writes a new data X1 into the cache, by using write-through policy , the same copy will be written immediately into the shared memory. In this case, inconsistency occurs between cache memory and the main memory. When a write-back policy is used, the main memory will be updated when the modified data in the cache is replaced or invalidated. Snoopy protocols achieve data consistency between the cache memory and the shared memory through a bus-based memory system. Write-invalidate and write-update policies are used for maintaining cache consistency.

Processor P1 writes X1 in its cache memory using write-invalidate protocol. So, all other copies are invalidated via the bus. Invalidated blocks are also known as dirty , i. The write-update protocol updates all the cache copies via the bus. By using write back cache , the memory copy is also updated Figure-c. This initiates a bus-read operation. If no dirty copy exists, then the main memory that has a consistent copy, supplies a copy to the requesting cache memory.

If a dirty copy exists in a remote cache memory, that cache will restrain the main memory and send a copy to the requesting cache memory.

In both the cases, the cache copy will enter the valid state after a read miss. If the new state is valid, write-invalidate command is broadcasted to all the caches, invalidating their copies. When the shared memory is written through, the resulting state is reserved after this first write. This is done by sending a read-invalidate command, which will invalidate all cache copies. Then the local copy is updated with dirty state.

However, when the copy is either in valid or reserved or invalid state, no replacement will take place. By using a multistage network for building a large multiprocessor with hundreds of processors, the snoopy cache protocols need to be modified to suit the network capabilities.

Broadcasting being very expensive to perform in a multistage network, the consistency commands is sent only to those caches that keep a copy of the block. This is the reason for development of directory-based protocols for network-connected multiprocessors. In a directory-based protocols system, data to be shared are placed in a common directory that maintains the coherence among the caches.

Here, the directory acts as a filter where the processors ask permission to load an entry from the primary memory to its cache memory. If you wish to place a tax exempt order please contact us.

Add to cart. Sales tax will be calculated at check-out. Resources Textbook Support for Instructors. Where uni-processor machines use sequential data structures, data structures for parallel computing environments are concurrent.

Measuring performance in sequential programming is far less complex and important than benchmarks in parallel computing as it typically only involves identifying bottlenecks in the system. Benchmarks in parallel computing can be achieved with benchmarking and performance regression testing frameworks, which employ a variety of measurement methodologies, such as statistical treatment and multiple repetitions.

The ability to avoid this bottleneck by moving data through the memory hierarchy is especially evident in parallel computing for data science, machine learning parallel computing, and parallel computing artificial intelligence use cases. Sequential computing is effectively the opposite of parallel computing.

While parallel computing may be more complex and come at a greater cost up front, the advantage of being able to solve a problem faster often outweighs the cost of acquiring parallel computing hardware. The OmniSci platform harnesses the massive parallel computing power of GPUs for Big Data analytics, giving big data analysts and data scientists the power to interactively query, visualize, and power data science workflows over billions of records in milliseconds.

Parallel Computing. Parallel Computing Definition Parallel computing is a type of computing architecture in which several processors simultaneously execute multiple, smaller calculations broken down from an overall larger, complex problem.



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